Hey, I played Your game and found some bugs like the spirit at the door. Also, When in the attic earlier no tin the video the text on the letter lapsed off on the yes and no. Otherwise it is a swell game.
Hey there Castigliones, thanks for writing in. Could you explain what you mean by spirit at the door? As for the text on the letter in the attic, do you mean that the text goes outside of the dialogue box when prompted to read or not read? Thank you for your time.
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This was a really cool retro horror game about exploring haunted areas and solving cases by finding clues and evidence to assist in the main character's journey. The visual design of the game is really amazing and I really liked how beautiful the game was designed where details of the shrine and the exterior of the house really stood out for me. The game mechanics of the game were quite simple where it just took a little time before I got used to the game mechanics of the game. I am curious about the saving function of the game and whether there will be exorcism involved in the game in the future, to make the game more scary and interesting. I was definitely scared while playing the game and I prayed a lot in the game, hoping that it would do something to help the main character XD. The appearance of the ghost was really cool and the storyline of the case so far, has been really intriguing and interesting and I am pretty interested to find out what will happen next in the game. Also, the "yes" and "no" choices in the game are actually really clever as it adds pressure on the player whenever they are going to make a decision, forcing the player to rethink their decisions in fear that they might die if they make the wrong decision XD.
Thank you for reading my comment and I wish you good luck in your future endeavours.
I was surprised this game came up on alpha beta gamer. Had I remembered you were the creator of the game the third shift, I wouldn't be surprised that this game would be successful as a demo at first.
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Impressive game. Love the retro style and the plot looks very promising.
Hey, I played Your game and found some bugs like the spirit at the door. Also, When in the attic earlier no tin the video the text on the letter lapsed off on the yes and no. Otherwise it is a swell game.
Hey there Castigliones, thanks for writing in. Could you explain what you mean by spirit at the door? As for the text on the letter in the attic, do you mean that the text goes outside of the dialogue box when prompted to read or not read? Thank you for your time.
I thought the spirit disappeared after you use the candles.
I calling it. This game is going to be on Steam.
This was a really cool retro horror game about exploring haunted areas and solving cases by finding clues and evidence to assist in the main character's journey. The visual design of the game is really amazing and I really liked how beautiful the game was designed where details of the shrine and the exterior of the house really stood out for me. The game mechanics of the game were quite simple where it just took a little time before I got used to the game mechanics of the game. I am curious about the saving function of the game and whether there will be exorcism involved in the game in the future, to make the game more scary and interesting. I was definitely scared while playing the game and I prayed a lot in the game, hoping that it would do something to help the main character XD. The appearance of the ghost was really cool and the storyline of the case so far, has been really intriguing and interesting and I am pretty interested to find out what will happen next in the game. Also, the "yes" and "no" choices in the game are actually really clever as it adds pressure on the player whenever they are going to make a decision, forcing the player to rethink their decisions in fear that they might die if they make the wrong decision XD.
Thank you for reading my comment and I wish you good luck in your future endeavours.
cool creepy retro.
I had a lot of fun with this demo, the music, pixel art and gameplay are all great. I would buy a full version.
No-commentary playthrough:
You definitely captured the creepy vibe of your inspirations. Hoping this demo does well enough to convince you to turn it into a full game!You gotta love no commentary sometimes (or many times). Talking kills the mood and the focus on the game sometimes.
Reminds me of Uninvited or Sweet Home. Or the Enigma Of Salazar House.
Uninvited was a big inspiration, and we love us some Enigma of Salazar House!
I was surprised this game came up on alpha beta gamer. Had I remembered you were the creator of the game the third shift, I wouldn't be surprised that this game would be successful as a demo at first.
It also reminds me of Waxworks And Capcom's Sweet Home.
This looks exquisite; really beautiful work
Thank you.